renard cox

overview

Surely it is not difficult to tell when someone is a hero. Is it not their nature, and do their deeds not shine from their soul? Is it not joy and glee they evoke, even by windswept murmurs of their name, that they are not beacons of hope? Who would not wish to be that one, that others whisper misty-eyed of as a great man, a good man, a saviour ever stout and dependable?

Love is so a commodity rained upon such a man as called 'hero'. Yet equally great are the expectations, and the consistent need for results, that would crush such a man just as easily. Perhaps that is why Sir Renard Cox, the foremost slayer of vile ghouls and witches all over the West, righteous swordsman beyond par, gloriously famous to every reach of the continent, would not ever truly call himself a 'hero'.

He is a black-hearted man, a violent sham, an idiot standing in poorly for nobler others. So is he sure of himself. Yet only more greatly do the accolades on him pour, as those very expectations demand from him perfectly spectacular answers, and the thirst for legitimacy bumbles him up ceilings ever higher and higher.

Even to the extent of facing with blades the very source of evil itself — the serpent, down in its pit.

Not that he survived the encounter, but his gumption did earn godly favour! Resurrected as an undying Archon, specifically as one in the shape of a sword, he has been elevating his wielders into righteous fame and glory for centuries now, with no inclination, or reason, to stop.

Is righteousness a wisp, a gown, we don selfishly over our motives? Balderdash! It is our soul’s deep hunger, pour’d from a love of our maker.

story

story

A wicked curse had been cast upon the Kingdoms of the West. Inflicted by a monstrous serpent that skulks in the pits of the underworld, what was once clean air now rots the dead into rabid beasts, and what was once fresh water now poisons fatally all who drink it. When monsters infest the countryside, and a sip from not even lakes or rivers, but even rain guarantees death, how does anyone survive? A Westerner would grin at this question, then boast. From the tallest crag to the deepest canyon, this land has never been easy.

Torn by fires, blizzards, winds, and drought, the Kingdoms here have warred since the continent’s creation. The regularity of natural adversities taught the West to stockpile such necessities as water, and the constancy of battle taught them how to handle their blades. Malevolent as the curse was, it could not wipe out the West. Cushioned by their hoards, kingdoms promptly set to trade, pillage, or improvise new supplies of uncontaminated water, while warriors rose to become legends upon the bleeding corpses of uncountable monsters.

So shortly this curse turned into just another challenge of life — one yet again conquered, essentially, by the West’s varied ingenuities.

But still, people remembered a time when clouds hung only as weather, not as reapers.

And still, people knew that death hadn’t always been so bitter, or cruel.

If anyone could curb the rising intensity of the water wars, clean the rivers, and end the rot, that man would be hailed across the West and even beyond as an unquestioned hero.

As anyone who had even glimpsed him could tell, Renard Cox would not be that hero.



Renard was born from the unpropitious union of a noblewoman from the kingdom of Lacren and a barbarian from the clan Tekse. Inhabiting the arid crags on the outskirts of Lacren, the Tekse were a more canny, and more delightful bunch than the word ‘barbarian’ would imply. Certain marauders survived by brutalising travellers and pillaging their goods, but the Tekse knew something better.

They would kidnap the daughters of noble households and bring them home to the crags. They ushered these girls not with chains or threats, but comforting respect and professionalism. Once assured of their safety, and settled upon satin cushions, the curtain would raise and the Tekse would brilliantly display their speciality — for they were unmatched entertainers.

The girls’ eyes soon lit with spectacles. If somehow unimpressed by the men who breathed fire, or who swallowed swords, then the jesters, the acrobats, and the beastmasters would quickly woo them with performances never again seen or forgotten. Awe shattered the girls’ reservations. Pampered and treated to delicacies, they would be returned to their fathers with an implicit, but not enforced, demand for compensation.

At risk of earning their daughter’s resentment for short-changing the Tekse, that compensation was consistently high. And so the Tekse would prepare for their next mark and next performance, with success enough to sustain themselves for generations upon generations.

In fact, the Tekse were so famous and so successful, that noble girls of Lacren would boast upon being selected. It became not just a mark of status, or a fantastic story to tell, but a rite that legitimised their worth. Girls would actually dream of the day they would be kidnapped by the Tekse.

But everyone understood that this was a transaction. If there was any single rule of the arrangement, beyond the Tekse’s good treatment of the girls, it was this: you do not lay with Tekse.

You do not lay with Tekse.

But Renard’s mother, a firecracker, did it anyway.



Renard’s paternal grandfather, his mother’s father, was horrified to discover that his daughter was not only pregnant with a bastard, but likely pregnant to a Tekse. Before the news could circulate and disgrace the family, the grandfather locked Renard’s mother inside the estate and forbade her any guests. Once Renard was born, his grandfather wrenched him from his mother’s hands and sent him to live with a friend of a friend of a friend’s servant, far far away from anyone his mother knew, under the conceit that Renard was an orphan.

The couple that adopted him were peasants who lived in a backcountry village in Lacren. With only one son, and struggling to conceive new kids, they gratefully accepted Renard. As far as anyone cared, he was theirs. And indeed, if there were ever suggestions of secrets, or of a strangeness behind his being here — Renard could push those worries aside and assert that, as far as it mattered, this was his only family.

His father was gruff and stern. A trapper who hunted everything from rabbits to bears in the nearby woods, he was one of the village’s more prominent water-sourcers. Blood from his catches could be distilled, as was custom in Lacren, into water, topping off the local wells to supplement the aqueduct pipes from the capital. It was serious work, and he was serious about how he did it.

Renard’s mother was kind but frail. With a back too damaged for her to stand or even sit for long, she was principally bedridden and dependant on the rest of the family to care for her. That said, the thought of her condition restricting her children filled her with guilt. Her care relied far more on her husband than the kids, who she encouraged to go out and be active.

Then was Isen, Renard’s brother.

Lord above, that boy was a saint.

Principled, diligent, clever, and caring, something about Isen just shone with kindliness, skill, and potential. Everyone in the village adored him, so much they would wish he was their own protege, their own lover, their own friend, their own son, or own brother. For all that popularity, too, he never boasted or tried to do anything more than what he naturally wanted. He was just the type of person who always did things right, well, and with enough love to make people sense he was special.

More than just seem it — Isen was special. The local lord saw him one summer and, noticing that same spark of goodness everyone else had noticed, demanded to train him as a page. Renard’s parents accepted, Isen accepted, and so it was. Isen was trained like a nobleman’s child, to become one day a squire, and one day a knight. That such an opportunity fell to a peasant boy was beyond exceptional.

Everyone in the village celebrated, proud of Isen.

And though Renard would not deny that he too adored Isen, and too was proud of Isen, and too thought it incredible that Isen was his brother—

—it hurt, more than a little, to know that no matter what he did, he would never be as good as Isen.



People liked Renard. They didn’t adore him. He was bold and audacious and silly, always prone to doing or saying outrageous things that he thought greatly entertaining, but that others would acknowledge as a nuisance even if it did make them laugh. Kids who went along with his impulsive schemes always got scolded, as every time he would cross the line into something that was a little too much. He was cavalier and slow to notice when others were hurt. He wasn’t considerate, and for his obvious smarts, he didn’t like to think, as though terrified of the conclusions he’d draw. Though he never meant to bully or harm, he just seemed naturally prone to doing things that were wrong.

Still, he was conscientious and generally true to his word. He might slow down a job with his antics, but he would still get it serviceably done. People could appreciate that he existed because, for all his quirks, and for how ferociously he would showboat and try to impress, he was still a dependable and basically well-meaning boy.

As the seasons turned, Renard was soon skirting the deadline of that boyhood. Sixteen years old, as he stared over the fields with his chin planted on the butt of a pitchfork, the pressure to find a vocation was mounting. Soon it would not be acceptable to simply be the trapper’s son, who helped bale hay for one man on one day, then shopped for another on the next, then sorted produce on the next. ‘Errands!’ his father barked, ‘you won’t build a household on that’. He needed to commit to refining a trade, whereby he would eventually become Renard, the merchant, or Renard, the farmer, or Renard, the trapper.

Something about all these prospects, and the very prospect of being anything in this town, sickened him.

With his father’s frustration building, home grew less and less peaceful. Silent and not-so-silent expectations demanded for him to do something.

As that spring came to a close, Renard would find that something.

personality

appearance

A garish beefcake of a man who could suplex a bear and choke out a lion. Rattling along in bright knightly armour, Renard’s sunny attitude boldly asserts him as a person for whom everything seems to go right, and whose privilege of good luck has turned him into an oblivious prat. For the longer he stays in the room, the thicker an air of knavish awkwardness seeps from between the cracks, and the more obvious it becomes that he was not really paying attention...

As a sword, he is specifically a bastard sword. His blade appears to be gold, but on closer inspection is pyrite, layered thinly over a harder material that cannot be seen but whose weight can be felt. His hilt is inscribed with images of foxes and another animal that changes to reflect his wielder.

personality

A sly showboat. Anyone who knows even a whisper of Renard — and those whispers are unavoidable, for his righteous deeds blare off his armour like rays of the sun — knows he is so incredible, he must scarcely be a man but a legend. Shockingly one who existed. Not by words, but in truth he slew hundreds of monsters, prevented thousands of disasters, and in doing saved millions of lives. He raised kings of honour that God himself acknowledged. He bore blades of virtue from which even the Devil fled. Such feats, unreplicated and unreplicatable, impress into the hearts of even the coldest cynics a spark of inspiration. Hope for glory surely could be found, in looking up to, and emulating, the uncompromising heroism and success of this man who is, in reality, not much more than a self-absorbed numpty enslaved to his reputation.

Renard admits before anyone himself to be wretched. Sensitive to the opinions of others, most of Renard’s life is one long reaction of trying to elevate himself out of shame. Persistently rejected when he followed his natural impulses, and yet aware others existed who were adored when they followed theirs, Renard sees people as either intrinsically good or intrinsically bad, and considers himself the latter. Hungry for acceptance, Renard succeeds by purposefully modelling himself after the good people that he idolises. Since nothing people praise him for feels inherent to him, even his greatest achievements are ones he struggles to see as legitimate, and for every step he climbs on the stairway to glory, the ceiling rises of what he must do before he can really be a good person.

That he’s come so far only underscores his seriousness on the issue.

For it’s not unreasonable that Renard often is rejected. Naturally brash, silly, and loud, Renard often tunnel-visions on ideas that are entertaining to him, but not considerate. Ask for chicken dinner? Aha, he’ll astound you with turkey. Want a silver pendant? You’ll be amazed if he brings you gold. When reprimanded, he sees the issue less as him doing fundamentally the wrong thing, but as him not doing ‘good enough’ at providing an impressive delight — for which he becomes sullen and only more desperate to propose something more magnificent, or fearful that the receiver simply hates him too much to please. Though not unintelligent, he rarely thinks matters though, for if he allowed himself to be rational, he would know his impulsive aspirations are mostly unrealistic. Such a prospect fills him with doom: ‘you will never be good enough for people to like you,’ that horrifies him so much he would die if he did not dismiss it.

As much as Renard’s hard to like, he’s hard to really hate either. He’s insecure and moody in a childish way that reads more as ‘innocently exposed’ than anything, and quick to repent and make up (albeit in his own overblown ways) for his errors. He truly wishes to do well by others and simply struggles to know how, or how to admit when things have gotten too large for him. He sees real honour, morals, principles, love, and nobility as godlike, and fiercely promotes people who exhibit them, like a proxy by which he can venerate those things. He is naturally sympathetic to misfits, the abused, those robbed of their birthrights, and anyone ostracised for reasons beyond their control, being inherently moved to protect them. From this, he can be easily manipulated by those who present themselves as vulnerable.

Socially, Renard is an extrovert who sucks at socialising. Never sure how to conduct himself around strangers, but also unable to restrain his own excitements, Renard oscillates between nervous asociality and boldly showboating himself as the most compelling person in the room. Once he feels accepted, he then feels beholden to everyone’s expectations, and frantically projects an unshakable persona of brashness, audaciousness, and can-do gumption that most thankfully take at face value. He is generally not honest about his thoughts, though he dislikes to tell outright lies, as the prospect of being judged for honesty scares him except around designated ‘safe people’. Though, if you are a ‘safe person’, you better be ready for him to dissolve into a needy weepy toddler around you.

Addicted to high standards.

Needs a delicate touch.

powers

Archon Immortality: Blade of Heroes

Renard is immortal by virtue of being an unbreakable sword. As an inanimate object, he doesn’t age, sleep, or require sustenance. He doesn’t rust, acquire any wear, or degrade in any way. He can’t be broken or melted, or otherwise deformed or damaged; he is completely indestructible.

Archon Power: Wielder Pact

Renard is stuck in an inert state of being blind, deaf, and paralysed unless he is in a pact with a designated wielder. This pact is formed when someone spears Renard’s blade through their own heart — conveniently, people are stricken with an incredible urge to do exactly this when holding a pactless Renard.

Once the pact is formed, Renard can perceive the world through his wielder at all times at infinite range. He can also communicate telepathically with his wielder at infinite range, but not with anyone else. So please enjoy your new headmate.

The pact only ends once the wielder dies. The wielder cannot be changed under any circumstance until the pact ends. The term 'wielder' henceforth refers specifically to his pacted wielder. Accessibility Renard can be sheathed inside of and unsheathed from his wielder's body without causing any injury, as if deposited in hammerspace. This can be done remotely, meaning that the wielder can always instantly summon Renard, even if he's on the other side of the world. Sharpness Renard is supernaturally sharp, able to cut through any material with zero resistance. However, Renard's blade is incapable of harming his wielder, and will just ghost through them. Stability Whenever Renard is sheathed inside his wielder, his wielder becomes invulnerable to destructive physical forces. They are completely impervious to anything that would harm them. Connection The intentions of Renard and his wielder are intertwined, like two heartbeats overlapping. From this, each party can sense what the other is thinking or feeling parasympathetically. The link is always there, but intensifies or wilts depending on whose passions are stronger at the moment.

That is, if Renard is excited about something, and his wielder is not, the wielder will feel Renard’s excitement pulsing in conflict to their own disinterest. And vice versa. These emotional states don’t overpower each other; it’s more like hearing your roommate making a racket through a thin wall. Controls Renard can momentarily assume control of his wielder’s body. This happens when Renard is impassioned to specifically do something while his wielder is not. He cedes control back to his wielder once he has satisfied the thing and the rush of passion fades.

His wielder can wrestle him down, but this requires strong will to make one’s own passions on par with Renard’s, or making a partial concession. If the wielder desires it, they can also allow Renard’s input to take precedence anytime. When Renard and his wielder are in sync, their passions combine and act together powerfully.

Renard’s intercessions are almost always short-term impulses. He is usually not predominant over his wielder. While controlled, the wielder is imprisoned within their own head.

Archon Power: Fortune Favours

Renard passively manipulates luck. If random events can fall in ways that benefit Renard, they will. If something has a random possibility of happening, and he or his wielder desires it, chances are it will happen.

relations

mephi

frienemy?

Ho! Think ye the illustrious Sir Renard Cox spares nach but curses for the Beast of the North? This skulking creature is hardly any more than a ghoul — nay, a witch — nay, a familiar — or nay, an abomination bred of all covens combined, that skips ‘twixt misted veils of caprice, yet always an eater of men. As a feral horse be not kept in stables with the tame, tel-Sharvara cannot be let any place to hunt on this earth — even so be his voracious cannibalism, queerly, risen from the heart of a human.

Mayhap this be the most broken madman Renard ever has known.

He lays somewhat passive on Miulu. Somewhat. No fear, ye innocents; should the Beast creep a toe out of its plot, Renard shall cast it down swiftly… on oath and on decency.

Arsene

enemy

This vile thing! Hear, every ear, an importance of truth scream’d from Renard’s soul: every cruelty in the world ye revile, is the fault of this snake! This is the father of ghouls, rot, and even of death, the betraying servant who murders his liege and the despoiler of mankind’s inheritance. Be not ye deceived to think it placid. Ye breathe its cursed loathing even in the air on your tongue! Ye know of its reputation? Ye need not know any more.

Hateful, jealous, and cowardly — such it is. Everything Renard would wish to defeat in himself, is frustratingly so familiar in this creature.

aster

who?

The miserable life of a gutter rat could be immeasurably enriched with tapdancing classes.

trivia

public perception

Rejected by others for being too awkward, getting stuck in attempts impress them then not knowing what to do if it fell flat. Entertainingly bold and dependable but just so, so dense. As he got older his knighthood preceded him and he got a great reputation for all his heroics, but most who actually know him know he’s an uncontrollably impulsive mess both easily provoked and easily embarrassed.

Unknown as an Archon. People who think about it can figure he is one, but in predating the other Archons by several centuries, preconceived notions exist that he’s his own thing, and not that he’s literally consciously in the sword so much as his spirit occasionally manifests or influences his wielders through it.

Strong air of reverence given to his wielders automatically, in the, ‘so the blade’s chosen You to make history,’ way.

in fights

Top percentage, baby! Guy’s whole living was built off of beating up big scary monsters. Superb moment-by-moment technician and great long-term strategist, every feint and strike flows like he’s conversing through his weapon. Obviously not court-trained in duelling, despite that.

Quickly picks up on his enemies’ weaknesses or gimmicks but also does study beforehand. Often has government funding. Experienced with more than just swords.

You vs Dark Souls speedrunner.

romance

He’s a married man, you fox! Came into the romance game late because his teen years were full of drama, had a few flings, got with his wife, and thinks she’s a blessing for putting up with him. She also forces him to be more honest than he is with most people, since she’s very direct and can read him well, which makes her one of the people he can actually relax around. Presence overall grounds him a lot.

Becoming a sword killed his drive for romance. Eternal third wheel for his wielders but it’s only as awkward as they make it because he seriously doesn’t care.

hobbies

Very physical guy, likes doing random light labour like ploughing or digging or building when bored. Huge soft spot for horses, they’re his main hobby, kept a big stable where he bred and sold his own. Really likes all working animals though, dogs, cats, donkeys, hawks, if the little guy has a job he loves it.

Fond of all work tools, vehicles, and machinery, likes to know what they do and which ones are best at what, feels happy and manly when messing with such things. Knows his trains and airplanes the way a birder knows his birds, but his knowledge is more built up from incidentally accruing information than purposefully studying anything.

misc. trivia

  • Full name is Renard Elbver Cox.
  • Good at a lot of random bar games that in retrospect he’s embarrassed to know so well, because he only learnt them to upstage others and gets way too competitive about them.
  • Has zero talent for any kind of musical instrument. Keeps forgetting this, beelining to unattended instruments with grand ideas of wowing everyone present, only to remember he’s awful after loudly flubbing the first note.
  • On that note, particularly likes the gemshorn.
  • Talks smack about other swords as if they have personalities. Can get very snotty about it.
  • Will chop through monsters all day but panics at the thought of killing people. Will fight his wielders about it.
  • Mommy’s boy at heart. Thinks women have a magical connection to secret powers and is automatically subservient to them. Rather easily exploited.
  • Favourite colour is gold. Favourite food is meat fondue, favourite drink is buttered beer.

meta/crack

  • Japanese pronoun is 拙者.
  • Pokemon type is Steel/Fighting.
  • Hogwarts house is Slytherin.
  • Homestuck classpect is Bard of Light; prospit dreamer; brownblood.
  • D&D Alignment is Lawful Neutral.

art


renard cox

species
human; archon
race
Asphodelean (Lacrenese)
nationality
Asphodel (Lacren)
age
36
zodiac
leo
sex
male
gender
male
orientation
straight
era
150 - 186AD